More enemies, more targets.

When I was a kid we often went to play laser tag, or laserforce as it was known. You score points for killing other people, and if you do this without getting shot, you get special features like rapid fire or temporary invincibility.

We would go on a Sunday morning because they had an all-you-can-play time for a cheap price.

I fondly remember going one time and there were these two guys who were extremely advanced. These two guys challenged our group of about 5 or 6, and you know what? They kicked our ass.

I hadn't thought about it at the time, but their logic was that they had more targets, meaning more chances to kill, meaning more points. This was also when I realised that you could just keep shooting, your target percentage doesn't really matter as much as how many times you kill people in this game.

(This is not an excuse, but this post was meant to go out on the 28th of August, but it didn't, so I'm posting it now. That's why it showed one day missing!)

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